Latest update is that we're playing tournaments like crazy in GW2. We're in need of more skilled players so if you're interested and into PvP/WWW and have experience from teamplay games apply at the forums and we'll read it ASAP (I know, we've been slow pokes in the past).
We're very interested in playing tourneys, especially now when the Paid Tournaments are coming.
Darkfall Unholy Wars (DF 2.0) will release on November 20th. Also a game that we'll definitely be playing, since Darkfall Online was one of our best gaming experiences ever.
Planetside 2 will ALSO release on November the 20th. Looking forward to that one as well.
So times are dire for new and active members that want to brighten up the coming winter darkness with us by gaming like mad!
Ps. If you can't register your user here (sometimes its broken it seems), reply to this news or get a hold of me on IRC and I'll sort it out.
One or two updates a year should keep everything interesting and dandy, right? .
This update is about GW2 which we are stoked as hell about. We've been playing some b eta weekends and the game has grown on us more and more. We're currently assembling members (the usual-blow-a-horn-and-scream-from-the-balcony-"KOMPA ASSEMBLEE!") and sorting out server choice. We're not in the know about where competitive clans will play yet, so if you're in one of them; leave a comment or head over to our newly formed GW2 forum.
Guild Wars 2 releases on the 25h of August for pre-orders and on the 28th for everyone else.
A few of us are also in the PS2-b eta test, we can't reveal any details but we're still extremely psyched about this game and you'll either see Kompa playing GW2 or PS2 for a long time to come hopefully.
Cheers to all you hardcore and casual gamers out there that still come by to see what we're up to.
We're getting old but we will never stop gaming and never stop trying to be the best at what we do!
Some of us are playing BF3 and liking it thus far. Might be because we're not super serious about it at the moment (which usually results in hair-pulling over dev choices). We WILL build a lineup but if we will be playing anything else but casual pracs and tournaments remain to be seen.
We're waiting for some competitive changes for BF3. We want some options that are currently not available. Like locking aaaaaaall the shit up and using the same weapons and gadgets. No level playing field = no e-sports.
Meanwhile, we're staying drunk and active as always (even though it doesn't show on the news ).
Happy Midsummer\'s Eve all you gamers out there!
We wish you all an evening full of sill and nubbe and much logedans!
As for our current activities; we\'re not currently looking into going competitive with Brink. Reasons are plenty but to name a few: extremely low performance (I get ~50 avg fps with Q9550 and R4870HD), poor map design, little (if any) support for competitive gameplay. As usual SD\'s games have potential but it\'s yet again lost in their focus on commercial success. Why a game has to be poorly designed for competitive gameplay to be successful in sales is beyond me though.
Many of us are waiting for Battlefield 3 so it\'s a safe bet that next time you\'ll see us in force and \"for realz\" in competitions it will be in that game (unless DICE fucks shit up!).
Today is the european release for Brink. A class-based team fps game from Splash Damage - the creators of Enemy Territory: Quake Wars (and Quake 3 Fortress!).
We\'re a bunch of members that will try this game out, both competitively as well as casually. And, as always, we\'re hoping for a well-balanced and fun team game that we can play for a long time.
Time will tell what lessons SD has learnt from ETQW!
See you out there escorting some weakling or some such!
I know, we\'re lazy as hell with ever posting any news around here. But consider this our yearly update or some such .
First off; we wish all the gamers out there a happy new year and hope you had much sill and festivities in the holidays.
We\'re quite riled up with the prospects of 2011 being a good gaming year. Here\'s some of the games you\'ll be seing us in in the near future:
The \"while we wait for something really cool\" games:
DC Universe Online - something to play while we wait for other games. Could be incredibly fun for a while at least. Seeing as they seem to have a very \'hack \'n slash\'-approach to the combat. Fast paced and good opportunities for World PvP. Released 11/01/11! 19th in sweden :T. Video!
Rift - been playing the b eta some and it seems to be a well accomplished game already. Very WoW/WAR but also with some new ideas on character specialization. Out March 1st. Video!
The \"fuck yeah, this is the shit we\'ve been waiting for\" games:
Guild Wars 2 - looks like this could really hit a home run with its PvP focus and cool combat. Release some time 2011. Video!
PlanetSide 2 - as we played the first PS like crazy when it was released this is something we\'ve been waiting for a long time now and we really hope SOE can improve the first game and create an equally action packed and frantic game with the sequel....at least! Release unknown and no video yet.
The non MMO titles we\'re looking at:
Brink - from the devs at Splash Damage, cool bunch of gamers that gave us ETQW (but didn\'t listen to my awesome advice and feedback in the b eta ). Could be great...if done right. Release spring 2011. Videos!
Battlefield 3 - The long awaited sequel to one of the most fun FPS titles we\'ve competed in earlier. Hoping for good balance and action with this one as well. Is apparently going to be revealed at GDC early March.
While is been some time now since we stoped to play Darkfall online for verious reason i finally got around to check some old recordings and had a decent film lying around so what not make it public! enjoy
This weekend 23 july we in Kompaniet will gather in Gothenburg for a party/lan to celibrate our 10 year (!) anniversary, yea you heard right, it\'s been ten years of gaming for us and we are still going strong and are growing in members count like never before. And to share some of our joy we will hand out some wallpapers for you to stare your self blind at.
BTW why not drop by with a beer and say hi on Saturday! (möldalsvägen 30a, hit the aktuelldata button at the entrence)
We have been playing this game since start now and its still loads of fun fighting other top teams like Intrepid, pain & animosity etc. Yesterday was teh D-day as We along with our alliance put down a \"Forge\" to start production toward a European zone victory! After 1H and around 50 min we entered the last fight on this action packed zone (best in the game according to most people) vs intrepid A-team the finest of them all in terms of competition. The game didnt have to go full time, in fact after 2/3 into the game the alliance chat sprung out in a big \"GGs\" \"WIN!!\" cry-out as Mpire won the zone. How did the match vs intrepid go then you ask? well check out the movie made below!
The developers have been in preparation for the next big and game changing patch for some time now and when 1.3 comes (1-2 weeks maybe) it will almost be a new game. But what we care most about is the hopefully continued action-packed PVP matches ahead with new rule & changes to tryout and adapt to. Cu in 1.3!
On February 1st GA launches.
We\'ve been playing it for almost a month now and we like the casual feeling and quick action of the game. But will it make it in the long run? Will AvA be as fun as it could and should be? We\'re not sure at the moment but we are enjoying ourselves just messing around and wtfpwning (as Makire would\'ve said) stuff .
In any case, the pre-launch will start on January 28th and will continue until launch and we hope to see you guys there! More info on this here.
Also, we will be starting an alliance with old acquaintances and cool people, if you want to be apart of it drop us a line on our GA-forum.
Kompaniet would like to wish everyone a merry christmas and a happy new gaming year!
We hope this christmas will fill our bellies with marvelous food so we have the strength to get serious about gaming in 2010.
On the near horizon we have Global Agenda which some of us already have pre-ordered and will play come the february 1st release.
We hope to see you guys there or in some other marvellous teamplay game!
Just thought I should update some, we\'re all lazy as hell but we always game something .
Some of us began playing Aion at release (EU server Spatalos) and now others have started as well. The squad is growing with both old timers coming back as well as new faces and we\'re having fun with pvp both flying and not thus far.
If you\'re swedish and want to join we recommend admitting an application in the Aion forum.
According to the monthly newsletter it seems like GA will be free to play except if you want to engage in clan/alliance gameplay.
Whether or not this will divide the scene significantly or just be a great way to keep playing - even if you\'ve spent all your cash on beer and women - remains to be seen.
We\'ll also get a free month with the purchase so that will be a good way to try it out and see if it\'s worth paying the extra riksdaler for.
Global Agenda: Conquest ($12.99 per month, $11.49/mo for 3 month, $9.99/mo for 6 month) includes:
* Access to Alliance vs. Alliance (AvA) World Domination gameplay
ATLANTA, Oct. 20, 2009 - Global Agenda players will be able to experience the major features of the game after a one time purchase via digital download or box sale, with no monthly subscription required. An optional subscription package called Global Agenda: Conquest will be available for those players who wish to participate in the persistent Alliance vs. Alliance territory control game-play and access ongoing content updates.
\"Throughout our B eta process, our fans, players and reviewers have consistently told us that Global Agenda\'s combat system is exceptionally fun and that they would love to play it as a multiplayer shooter\" said Todd Harris, Executive Producer. \"This single-purchase, non-subscription model will enable players to fully experience Global Agenda’s award-winning persistent shooter gameplay.\"
\"At the same time, many players are seeking a deeper experience, and want to engage in large-scale campaigns between player-created groups over limited territory and resources. These players can opt for the Conquest subscription plan which includes our persistent AvA world domination gameplay, and other features typically associated with MMOs.\"
The specific features associated with each pricing option are as follows:
Global Agenda (one time purchase - $49.99 MSRP) includes:
* Creation of up to eight different agent characters
* Character visual customization
* Access to all combat weapons and devices
* Cooperative Player vs. Environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
* Matchmade Player vs. Player missions with five different game types and over 20 unique maps
* Character progression through 30 levels
* Achievement and unlocks system for individual characters
* Player Inventory for suits, flair, dyes, upgrades, and loot
* Virtual Reality practice fighting area
* Vendors and accumulation of in-game currency
* Text chat with multiple channels
* Built in voice chat during missions
* Ability to join an established player-created agency
* All play is on our single-shard, hosted server environment to ensure convenient and consistent gaming experience.
* Ability to sign up for one free month of subscription at registration (credit card required, can be cancelled at any time)
Global Agenda: Conquest ($12.99 per month, $11.49/mo for 3 month, $9.99/mo for 6 month) includes:
* Access to Alliance vs. Alliance (AvA) World Domination gameplay
* A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
* Attack and Defend Territories in zones that match your agency\'s schedule
* Agency and Alliance Management – Create and maintain persistent player groups and officer ranks
* Creation and Upgrading of Facilities - Control production and output
* Base Raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
* Agency Achievement System, Leveling, and Recognition
* Auction House with bidding and buyouts
* Mail System
* Upgrade Text and Voice chat to support multiple channels and strike teams
* Player Crafting with blueprints
* Additional character customization options including elite character suits, dye colors, and seasonal flair
* Ongoing Co-Op content at max character level
* Ongoing AvA content, multiplayer PvP content, and new social areas
Global Agenda is currently in closed b eta testing and scheduled to be development complete by the end of this year toward a Q1 2010 release.
As you may have noticed, it says that you can play \"through 30 levels\" on the free side. We asked Todd specifically about this and he reassured us that the max level of 30 (which has not been announced prior to this) is in effect for both the free side and the sub side. In fact, they made sure not to hinder essential gameplay mechanics on the free side, and this is just an example of that.
Some of our other concerns focused on the balance between sub and non-sub players. Yes, a non-sub player can join an agency with subbed players, with the option at any time to sub-up to join their friends in battle. Yes, subbed players can join their non-sub friends at any time in the instanced battles.
Battlegrounds 2 is a source-engine mod about the American War of Independence. You fight as either British or American with musket, flintlock pistols and bayonets. It\'s all about timing, when to thrust your bayonet, swing your officers sabre or shoot your slow reloading musket.
If you are interested in joining our Darkfall Online squad and fit the critera below, please send a gaming CV to me as a private message. A \"gaming CV\" is just like a CV you send to a company when applying for a job. Brief information on you as a person, current occupation, location, previous gaming experiences, previous clans and such.
[*] Swedish nationality/speaks fluent swedish.[*] 18+ age.[*] Previous experience from playing games in a clan in an organised fashion.[*] Can take orders and follow them without disrupting the gameplay.[*] Suggest tactics, strategy and present ideas at an appropriate time.[*] Be able to play at least some on most days.[*] Have a sense of loyalty and give everything for the clan by treating it as a brotherhood.[*] Be competitive but prioritize having fun.
These are some of the more important criterias that fit ourselves quite well. If you like what you see it will minimize the off chance that you are a completely different type of person than us .
Long time no news, we\'re a bunch of lazy bastards, I know. But we\'re always playing something and now some of us are looking at Darkfall Online.
What our dedication and goals will be with DF is unclear at the moment, if we like it however, I\'m sure we\'ll be fielding a larger section of our clan.
Aventurine thought it was a good idea to not bother with open b eta before release and thus they are now overwhelmed with how many that are interested in playing it.
They\'ve stated that they thought 50k subscribers and 10k simultaneous players was a optimistic prognosis. Had they launched an open b eta they would have been perhaps more ready for the 500k crazed mmo fans that are hammering their site.
So without the preorder it\'s not certain we\'ll be able to play in a while, due to them limiting accounts (there\'s just 1 server) but as soon as we do get in we\'ll be reporting further progress.
DF has everything in the making of an incredibly fun pvp game and the potential to crush all competition in the MMO-scene. It\'s all up to Aventurine and how they handle the game post-launch, however.
Be seeing your tombstone on a screen near me shortly...hopefully .
I\'ts been a while since release and some of us have reached the mighty rank of 40. We had some dropouts while getting there, but we\'re now fielding an atleast six man strong group.
So now it\'s time for some RvR! Since we\'re old DAoC gamers we really love to get fair group fights, which is kind of hard in WAR at the moment as there is \"zerg\" or nothing out in frontiers. But yesterday Blajjan organised a FGvsFG event in Chaos Wastes and we had som really good fights out there. We hope this will occur more often as it\'s, by far, the most fun we\'ve ever had in WAR.
Our lovely Mson put together a movie from the event! Head over to storage and grab it!
They first arrived without their luggage and had to play the first game vs. The United Force without sound or their own mice and keyboards. This resulted in a very close match which TUF won sending Kompaniet to the Loser Bracket. Luckily the luggage arrived later that evening and they could mow down every opponent in LB finishing off the LB finals with a win over the best team in the US; H20 (former Decimated/HOT) to reach the finals vs. mamut.si.
Mamut proved to be a much tougher opponent than the other teams at QuakeCon as it consists of old Dignitas players and veterans in both the ET as well as the ETQW scene. Kompaniet set a time of 16 minutes on Ark and it was mamuts time to attack. Here they delayed for 5 minutes at the first objective and things looked promising but as the second objective is harder to hold it got built quite quickly and mamut rushed inside taking forward spawn. Our guys cleared FS quite well but didn\'t realise that 2 aggressors had bypassed FS and went straight for the objective and planted the charge. With some nice defending of the charge and some confusion in our team they could blow the final objective with 8 minutes left on the clock. Well played mamut and good game!
Kompaniet received 4000$ for the second place. Small purse overall for a team fps but I bet the guys got something even better than money; a fun and brilliant time!
A more detailed report on the tournament as a whole will follow as soon as the guys are back home. Meanwhile I\'ll be adding the tournament results to the results page.
With flights and hotels now booked and ready, our ETQW squad is ready to go \'gräva guld i USA\'. Coming up is the big Quakecon event, taking place in Dallas throughout 31 July to 3 August. Updates will be posted on our site as soon as the event starts, so stay tuned!
Also as of yesterday Kompaniets ETQW squad has parted ways with Epsilon.
For some time now our ETQW squad have been playing under the flag of Epsilon. But as of yesterday that partnership has come to an end. As stated earlier we are still currently on a summer break, this lead Epsilon to believe we were going to attend Quakecon unprepared. So this and a few other trifle things made us go separate ways.
Rest assured with our batteries charged after our summer breaks, we will soon start to make ourselves ready to show the yankees how this game is meant to be played!
As the headline state; we are currently and have been for some weeks on an unforseen vacation with our ETQW team as there is nothing to practice for and against at the moment in the ETQW clan scene. This will continue until the Quakecon which we will attend and which will probably be the last tournament you see us play in this game. But you never know if things can change for the better, which we still hope
(patches that fix bots/stats/graphics and other non-clan oriented issues doesn\'t make us hold our breath tho)!
Kompaniet\'s tree chopper gibb has been interviewed by Max at onlinegamer.se. He got questions about the player loss in the TF2 squad and about the game oraganisation Kompaniet.
The interview is in swedish.
Ni har ju tappat en halv uppsättning spelare på ganska kort tid, orkar ni l eta nytt och komma igen?
- Kärnan av Kompaniet är spelare med jävlaranamma, vi njuter av ett par saftiga motgångar. Får vi rätt spelare så kommer vi att fortsätta spela TF2. Faktum är att vi spelar just nu, med inhopp från våra trogna ETQW-spelare. Det går “sämre” än någonsin rent resultatmässigt, men vi har också roligare än någonsin.
Det handlar inte om att l eta nytt och komma igen egentligen, Kompaniet kommer förmodligen finnas tills kärnspelarnas döddagar. Vi kommer alltid att spela, och alltid ha som roligast när vi bygger upp och utövar lagspel på vår högsta möjliga nivå.
So if you can read and understand the Swedish language you can read the entire interview HERE
Recently we\'ve had some player droppage and yesterday was the final straw as, out of the blue, weqo left. This means that in a short time frame Me, Fox and Weqo has left Kompaniet to go on and do new things. Reasons have been tiring of TF2, other games and various issues.
We want to extend a thanks for their time with us and a good luck with their future endeavours!
However, we are now forced to leave 3 leagues and build our team from the ground up again. This means we have to recruit new blood (once again) to be able to field a lineup.
Kompaniet deeply appologizes to the teams and administrators out there of the various leagues and tournaments and hope our situation doesn\'t create too much havoc.
Kompaniet.TF2 is now recruiting the following:
· 1 sick salongsberusad Scout.
· 1 dastardly djärv Demoman.
Anyone who applies should fulfil the following:
· experience from competitive gaming.
· teamplayer, solo public gamestyle is NOT wanted, everything for the team.
· 18+ of age, how else can we celebrate with beer?!
· mature attitude, disciplined and serious view on gaming (no lol-kids wanted, sorry, or should I say zindé? brrr).
· lots of spare time, we will practice at least 3 days a week and often more, final times will be agreed upon within the team.
How to apply:
· email email@example.com with a Curriculum Vitae and personal letter (just like when you apply for a job).
· record demo of you playing, preferably in a scrim or official match, send link or file to someone in #kompaniet on QuakeNet or by email.
· expect lengthy trial period, we\'re picky about getting the right people to Kompaniet that we can also hang with outside gaming.
For any questions comment here or send us an email at firstname.lastname@example.org.
After some time now the nations cup have finally ended with Sweden captained by Mson, faced Netherland in the final. Match was played on Ark (sweden choice) and salvage (holland choice). Sweden starting on defence on ark let the first object go almost instantly but held second and third better, that in the end lead to holland getting a time of around 11mins. On the quest to beat that time sweden started good on the offence methodicaly taking first and second and with 3-4 minutes left on clock secured a win on ark.
On salvage sweden started the offence with a pretty decent time of around 13mins that holland couldnt match to make the swedes champion of Europe!
It was a tight and fun game even if we wasn\'t able to break thru on Granary at all due to unorganized attacks (we still need more practice with attacking). On Well there were lots of good fights, with the tide switching back and forth. After some good demo-action from Hymzi 4k draw the longest straw and got that last cap they needed to deny us a third deciding map.
Thanks for a good game and a nice cast by QuadV. We\'re looking forward facing 4k again, later on in ETF2L.
Yesterday we played 4Kings in the Live 2 win final. A match between Europes 2 powerhouses at the moment. The game was an even one but in the end after the smoke and smog had settled 4kings stod as the winners after winning Fast volcano and Ark. A second place for the ETQW squad in this Online only cup isnt that bad tho.
As of yesterday 16.00cet in Sweden, Stockholm, Kompaniet and Microsoft meet to sign the deal that have been in progress over the last months. This deal will span over the coming year with options for extention another year. With this great news and the seven figure that the deal is about its now time to take over the eSports world, behold!
Glid, who is a prominent member of our TF2 squad as well as one of the team leaders for the Swedish National TF2 Team, has been interviewed by the folks over at Implosant Onlinegaming Zon. He goes into detail regarding TF2 and Kompaniet as well as himself.
Hur kom det sig att du började med Team Fortress 2?
Jag och min irl-kompis gibb hade sedan länge sökt efter ett tävlingsinriktat FPS “med skill som största faktorn” att fördjupa oss i. (Tyvärr var ju tf2 inte på det viset då, och det har fortfarande sina brister)
Yesterday the Swedish ETQW team with Mson in charge played yet again and this time in the semi-finals vs United Kingdom. The match was very highly rated and probably one of the best in the tournament and it sure was to be a war of class. After the first two rounds the score was dead even 2-2 (Sewer went to UK and Ark to sweden) but after the decider round on fastvolcano which Sweden won comfortably the final score landed on 4-2. Sweden is now in the finals in the Euro Championships (Nations Cup) and there they will meet a well-respected Holland.
Swedish team yesterday: Mson, xetyk, soltis, plixs, pokemans & kik. (four players from Kompaniet!)
Fojji has been interviewed by the folks over at My Team Fortress 2 wherein he sheds some light on his own situation as well as some insight into our TF2 squad.
MyTeamFortress.de: What are your goals? Are you going to join the ESL Major Series, which offers prize money of 1.500 € after all?
fojji: Well Kompaniet always aim to be the best and I don\'t think TF2 will be different. We are however in kind of a low, not having played very much at all the past few months. Some of our players (among them, myself) had slipped into inactivity but we have now solved this with enlisting the services of the old teamfortress-icon Sauna. His beard will grant us strength.
So has the time come for us in the etqw squad to leave rainy sweden for a trip to Holland and the CDC4 LAN. The LAN will have the European elite in place and for our team the first match start at 16:15 cet on friday and hopefully end in the finals on the sunday evening. The event takes place in enschede at an iCafe that goes by the name WZZRD. We travel 28 februari and back home 3 march, wish us good luck!
Kompaniet finished 2nd in the event after losing the final vs. Dignitas with 2 - 4 and thus earning 1000€. 3rd place went to SpeedLink. It was a nice and fun event allthough a bit smokey .
Well played all clans!
As of todays meeting within the ETQW squad we all agreed that one new player was needed to be able to increase performance and the position that was agreed would suit us best is the on of tanker. After a a very brief discussion with our new player it was clear that he was the choice for us. A warm welcome and good luck to the new addition to our Kompaniet/Epsilon ETQW team;
The rest of the team will go on as usual with the only difference that Soltis will take on a more mixed infantry/vehicle role than a sole tanker role. Also LAondA has been upgraded to full member of the ETQW squad after a pretty long test period!
We are happy to announce that our ETQW squad has joined up with the new Multigaming organization Epsilon eSports. With support from sponsors like Gigabyte, Puma and Smith & Stewart, we will have a great opportunity to attend to more LAN events such as the upcoming CDC4. We will fully represent Epsilon eSports in Enemy Territory: Quake Wars and at the same time still play as Kompaniet.
We gained the opportunity to work with one of the most exciting new gaming organizations out there, that for us was hard to resist. Not only are we pleased with the deal but also the prospect of still keeping our roots intact. Gamingwise this will give us bigger resources to take on future LAN events which is great.
Kompaniet vs. Team BUBU (3 dignitas players and 3 others).
First off: I used to do alot of match reports in the past but I think this one is the first in a while so bear with me on not catching too many details! /sauna
I was watching the game at home in my couch since I had to work this weekend. I\\\'ll try to give my view on what went down, which isn\\\'t always easy as The Swede - being one of the best casters for sure - doesn\\\'t always follow the action very well .
My mates will probably edit this to give a more accurate view on the action but I\\\'ll give it a go until then!
First map Salvage round 1, Kompaniet attacking as Strogg: everyone rushed the generator compound, rvn taking roof position with the railgun giving cover fire. The first and second rush were resisted by BUBU but had taken its toll on their defense which meant a third attack could secure a plant on the generator. BUBU had disarmed half way when a barrage of nades and good cover fire could secure the explosion and thus moving the game up to the stage of repairing the laser. The laser got built quite quickly, one failed attack in the beginning meant a decimated BUBU defense and our oppressors could shield the laser well enough for it to get built. With two out of three objectives under our belt we had the time on our hands with ~16 minutes to blow the last objective. As this objective takes a bit of running to get to it\\\'s easy to lose a bit of teamplay which happened after the first few rushes. Some shaky nerves showing from some while others shined and kept the spirit up high. Even though this is where you normally would start to get frustrated and lose some teamplay the guys came back and showed some nicely coordinated attacks to clear the most troublesome of defenders. Everyone came together nice but Wayf outshined most with his ability to keep cool and time his attacks and nades.
A glorious battle inside the last objective and hats off to Team BUBU for playing so well. An extremely well defended plant could secure the round in the end.
It would take a total of 8 minutes for Kompaniet to secure the last objective which meant a total time of 12m16s.
First map Salvage round 2, Kompaniet defending as GDF: with 12 minutes and 16 seconds to beat Kompaniet, Team BUBU went all out from the get-go. The generator somehow got ninja planted very early on and any and all disarm attempts received a shower full of nades from BUBU. Extremely nice attack by them and the hunt for the laser was on only after a couple of minutes.
Kompaniet could hold on to the laser a little longer than the first objective but not by much. BUBU strengthened by the ease of clearing the first objective and determined to beat the time had the laser up and running with ~7 minutes to go for the last objective. BUBU quickly captured the forward spawn without much resistance and our guys put the tentpoles down inside to meet the oncoming assault. Defense went pretty well and the whole team performed brilliantly, clearly having lost any initial problems with match nerves. Wayf again played smart and decided quite a few outcomes with his slyness. BUBU showed some nice individual skill but being a mix team they were clearly the underdog teamplay wise when it came to this last and tough objective. They managed to plant once which was disarmed almost immediately. The guys never faltered and quickly returned to defensive positions after each attack.
Thus holding the entire round which meant Team BUBU had to beat Kompaniet on the next map; Refinery.
Second map Refinery round 1, Kompaniet defending as Strogg: as Team BUBU has one of the world\\\'s best tankers; Huggo, in their team and generally being a more vehicle based team we knew this could be a handful. When BUBU managed to get the MCP all the way to the capture enclosure before being stopped I must admit I was a bit nervous (though it\\\'s been 6 months or so since I played a game on Refinery so I\\\'m not up to date on the strats) but Soltiz played Mr. Sneaky Sneaky and went behind both the tank and the MCP with his desecrator and managed to cause some havoc. A well aimed hog did his part as well. Valuable time saved there. It wasn\\\'t long however until the MCP was at the capture point and Team BUBU set off for the hacking objective.
This is where the game was decided in my oppinion more or less. The excellent work from rvn, Wayf and LAondA by the forward spawn meant that BUBU had problems coordinating their attack. Rvn would time his drones almost perfectly while LAondA killed just about everything around and inside the forward spawn while Wayf would support from up top with icarus and infantry assistance.
xeTyk roamed with his hog causing havoc and chaos, thus increasing to the problems that BUBU was having with this objective.
Soltiz didn\\\'t have much to do in his cyclops but stood guard by the shield generator eliminating any stragglers. However BUBU would sneak in with a hacker once in a while and get that objective meter up little by little and when it was almost up Taken would sneak up behind Soltiz and just rush to the generator and hack the last part. Nice move!
With almost 9 minutes to go to blow the last 2 generators it was anyone\\\'s ball game at this point. Team BUBU went for the south generator first and got that blown with 6 minutes left on the clock. When they set off for the northern generator LAondA won this round\\\'s MVP by wasting everything in his path at the lower levels and near the stairs.
Very good teamplay by Kompaniet here with nice reactions left and right would cause alot of problems for BUBU. If they broke through at one entrance they would face another defensive position and thus crossfire which meant they couldn\\\'t break through with enough players to cause any serious attempts at the generator.
Kompaniet therefore held Refinery the entire time and thus could secure the win as it wouldn\\\'t matter if BUBU would hold the next round or not due to the Salvage win (even Swede was a bit confused here I think) .
A very fun final to spectate and creds to TGBF for shoutcasting it and doing the interviews which were nice to see.
Very well played and good game by Team BUBU and it would\\\'ve been nice to actually have been there to drink all you danes under the table!